The advantage of this passive ability is that it only requires you to spend 1 point. Remember to use firearms after some opponent is caught in fist Action Skill. This is an important bonus to status effects-based attacks, as they can carry over to other enemies. This is another of passive abilities, allowing increase elemental damage. You can get valuable damage bonuses from status effects. Soulfire or to Blight Tiger Ĭhange these skills depending on the situation on the battlefield and, for example, the appearance of enemies more resistant to certain elements. You will be able to deal them damage this way. Improvement that works great with Fist Over Matter action because in the moment of activation of the other the opponents are drawn towards you. Try to attack groups of enemies so that extra fists can do as much damage as possible. This must be an Action Skill to be placed in the active slot. You should start with Phasegrasp, which is available from the start.Īs you invest development points switch to the next Action Skills. You cannot, unfortunately, immediately choose the best, in our opinion, shares Fist Over Matter. This will allow you to make the best use of the bonuses guaranteed by the unlocked passive ability. The advantage of having both skills is that you will be able to freely switch between them depending on what damage from the elements you want to deal - burn or corrosive.īecause of the fighting at a shorter distance with this build, shotguns work especially well. Each of these abilities becomes available already after spending 5 development points within a given tree. Parallel development of Fist Of The Elements tree will allow you to access two Action Skills Element - Soulfire and Blight Tiger. However, it is worth pursuing because it guarantees a strong melee attack. It will probably take a long time before you unlock it. The ultimate goal is the Blitz skill to buy for 25 development points. ![]() In the case of the Brawl tree, you will primarily depend on unlocking a variety of useful passive abilities. You will be able to switch between then starting from Phasegrasp, which is available from the beginning of the game. It is worth noting that within the Fist of the Elements tree, there are also other Action Skills available. It has two remarkable features that make it powerful. In the case of the Fist of the Elements tree your main goal will be to unlock Fist Over Matter, requiring you to invest at least 20 development points. On the need to implement this plan in life you will need skills with trees Fist of the Elements and Brawl. Our recommended build involves the creation of a character who fights at a short distance and further weakens opponents with injuries from the elements. ![]() The recommended build for Amara below will allow you to have them in readiness and constantly change them if necessary. Unfortunately, the passive abilities of the Element are in different places on different development trees. This is very useful if, for example, you lack weapons in dealing damage from specific items. You can influence what types of damage from the elements will be dealt to opponents through the Action Skill. The second position is especially interesting. Amara has one slot to Augment and the ability to inflict more elemental damage.Even if you unlock new actions, only one of them can be ready for activation at any given time. Unfortunately, this is due to the need to advance to a sufficiently high level of experience and the issuance of a certain number of points of development. They are located in the lower parts of Amara's development trees. Starting action Action Skills are not the only ones available to Amara - you can unlock more. ![]() In short, two active skills are about dealing direct damage, and the third is about catching someone with the intention of subjecting them to the next attacks. The starting abilities for this class include scaring enemies with astral projections, summoning a giant fist that can imprison the enemy as well as jumping into the air and hitting the ground with tremendous force. Upon starting the game, you can select one of three starting Action Skills. Amara is a siren, and that means she has some kind of magical abilities thanks to which she can effectively attack and weaken opponents.
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